Repository of Computation Design
Students Work


  • Team 1 : Gabriel Morales – Bryan Oknyansky – Kai Sun Luk
  • Team 2: Tyson Hosmer – Micheal Dossier – Thiago Mundim – Ryan Szanyi

FABWARE is a series of studies offered as an introduction into generative systems for the construction of high-resolution redundant structures using specific computational procedures and physical prototyping. Main design challenge was to reinvent the building block within the context of large population constructed fabrics that can be differentiated without having to micromanage the mass-customized production and installation of large numbers of different components. Based on the ideas of redundant structures, the physics such as the friction between the elements and interchangeable rules of connection, students worked with ways to encode a range of structural capacities, intricacies and other material and architectural effects within the assembled fabric. The ideas of adaptation were exercised through the ability of such space-filling fabrics to adapt to spatial features of the host condition, as well as patterns of light, views and similar. “Weather maps” are forecasting growth of such network fabric, whereby designer captures the behavioral instances of the vector-based system instead of fixed geometrical states. Both local behaviors and global growth depend heavily on the fusion of analog computing of material and vector mathematics. Using prototyping as the primary method for production, evaluation and reiteration, students investigated systems based on a direct relationships between rule-based code and implications for the performance of the corresponding material systems when propagating cnc-fabricated elements into large population structures.

// Endemic Interstices /// Plug-In _ Student Research

  • Alisa Andrasek with Jose Sanchez _ Tutors
  • Student Research
  • Team:
    – Alexandre Kuroda (Brasil)
    – Dağhan Çam (Turkey)
    – Karoly Markos (Romenia)
    – Ulak Ha (Korea)
  • Link:

Endemic Interstices targets the production of proto-architectural entities as a bottom up system with the capacity to self structure, adapt and co-evolve within the environment considering natural resources as part of a tectonic system.The project aims to create synthetic ecologies by harvesting the physics of natural processes not only as a design generator but also as a tool for fabricating complex formations by computation of matter. More specifically the main driver of our thesis is a nonlinear fabrication technique that utilises cracks in clay soil as a formwork for casting intricate structures. By programming the material behaviour and exposing it to certain environmental condition we are able to control the emergence of a wide range of crack patterns which are responsible for different performative qualities such as structural stability, solar shading and airflow modulation consequent to their morphological features of different size, density and porosity. The deployment of the system on site employes earth works protocols and Top Down construction techniques in order to achieve a temporary scaffold. These features and qualities are explored through physical experiments and digital simulations at various scales. As a result, different crack morphologies are articulated together into a new tectonic language.